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Com mod v.1.8

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- Limited heavy gunners to 2 per team in match (private) modes

- Increased the spread of fire slightly for BAR when firing from the hip

- Reverted back to forced sv_fps 20 to improve FPS and overall smoothness client side

- Reduced the range of both shotguns

- Reduced the spread of fire of all sniper rifles when firing from the hip

- Reduced the damage caused from barrel explosions by 62%

- Removed headbob to increase hit reg and FPS

- Removed useless rank information on map change countdown menu

- Added a small pause at the end of round scores/before new round

- Fixed a bug in public mode in which if enabled the end of each killcam was missing

- Fixed a bug in CTF mode in which team sides didn`t swap

- Fixed player skins so there are a range of player skins depending on weapon class

- Fixed side names after bomb plant, previously would change back to default CoD:WW names (Red Army etc.)

- Fixed shotguns so they do not drop weapon on death (no shotgun pickups)

- Fixed a public mode SD bug by disallowing the planting of a bomb if < 2 players on the server causing the

round to never end and a new round start.

- Added the ability to have more than 1 sniper/shotgun in deathmatch (FFA) mode

- Added the ability to require a shot fired anywhere each respawn before being able to be killed in RUP mode

- Added improved IWD file checks to stop tampering with comMod internal files


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