About This File
- Added server sided security checks so certain crucial dvars can`t be edited without warningaswell as warning against settings like devmap etc.
- Added IWD check to warn if comMod files have been altered
- Added mod version and mode in strat time & round end
- Added the possibility for players to enable shadows (disabled by default)
- Added the ability to name .log files in server.cfg rather than mod controlled
- Added the ability to control friendly fire on/off in public modes in the server.cfg
- Added comMod tips on map loading screens
- Added Deathmatch mode text- Added the ability to change your weapon 5 seconds into each round if no shots have been fired
- Added required 1.4 map files
- Fixed a bug in some custom maps where the player became invisible
- Fixed a bug on the first half if the time ran out on a timeout then there was no halftime RUP mode
- Fixed sniper & shotgun limiting where the weapons became unavailable
- Fixed bug on Castle, Suburban, Hangar & Asylum in which the bomb site wasn`t visable from long rangecausing players to be clearly visable when planting etc.
- Changed "rifles" only mode to bolt rifles only (semi-rifles now disabled)
- Removed "create squad" button on menus
- Removed rank icon on scoreboard
- Removed player freeze on scores screen, allowing free movement while scores displayed
- Removed strat time in public modes
- Removed Destroy & Defend the objective sounds
- Increased the recoil of Type 99 LMG, DP28, SVT40 & Gewehr
- Increased torso & upper/lower arms, lower legs, hands & feet damage of SVT40 & Gewehr
- Increased the torso & upper arms damage of Magnum pistol
- Increased head damage of M1 Carbine
- Reduced the range of BAR & DP28 by 10%
- Reduced the range of SVT40 & Gewehr by 10%
- Reduced the clip size of DP28 from 47 to 30
- Reduced the damage slightly of bolt rifles to stop 1 shot kills through thick walls
- Reduced the damage to the head/neck of BAR
- Reduced the recoil and slight range of STG-44
- Reduced the size of the mod.ff file by 135k