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nazi zombie riverstyx v.1.3

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About This File


What's New in Version v.1.3   See changelog

Released

  • -Power is on from the start. So teleporters, zappers, auto turrets, powerups and perk machines are all on.
  • -Stations where you can turn on and turn off Dempsey, Nikolai, Takeo and Rictofen's dialog (dialog is cool but
  • it gets annoying sometimes). Default behavior is dialog is off. We can make a tutorial of this if anyone wants. Don't know if it exist yet???
  • -Cinematic intro for single player
  • -Cinematic winnable ending for single player and player 1 in coop. Other 3 players see credits at the end of the game and get a surprise. (survive 13 rounds and ending happens automatically)
  • -No powerup drops. However, powerups are buyable except for nukes (don't want to make it too easy)
  • -For those of you that like to play for high rounds, if you find the hidden area you can disable the ending (not too hard to find).
  • -Map has ~5 times the normal number of zombies per round except for round 13.
  • -Jugg is 4-5 hits and the Wunderwaffe does not zap Jugg away. However, you only get the wunderwaffe in mystery box.
  • -Bank(atm)
  • -No hellhounds
  • -Runner zombies from level 1
  • -No zombie spawning down time between rounds
  • -Weaker weapons may be Pack a Punched in the mystery box
  • -Dynamic skybox
  • -Fog in the basement
  • -Zappers
  • -Auto Turrets in 3 separate locations (operate independently)
  • -Zombie riser stations (even on the towers)
  • -Map is very large (about 7 stories high with 10 possible mystery box locations)
  • -Weapons may be purchased off walls in every corner of the map (some are already pap)
  • -Tom_Bmx music player with nearly 20 songs

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