На YouTube-канале LowSpecGamer появился ролик, в котором энтузиаст тестирует Call of Duty: Black Ops 4 на самых низких настройках графики и получает вполне играбельный FPS на слабом компьютере.
Автор ролика запустил игру на ПК с процессором Intel Core i5-750 и видеокартой Nvidia GeForce GT 710. В результате парень получил около 40 FPS в обычном сетевом режиме, чего вполне может хватить нетребовательным игрокам.
В королевской битве («Затмение») все заметно хуже. FPS снизился, поскольку в этом режиме игрок попадает на огромную карту, которую гораздо сложнее обрабатывать графическому процессору. На открытой местности частота кадров составляла 20-25 FPS, а в закрытых помещениях повышалась до 30-35 FPS.
Чтобы добиться такого результата, автор ролика внес некоторые изменения в корневой файл игры config.ini, установив минимальное значение графики. После этого энтузиаст выложил измененный файл в открытый доступ.
/////////////////////////////////////////////////////////////////////////////////////////////////// // USER SETTINGS // // Current User: LowSpecGamer#6969 // User Profile Directory: 000000001a1288d7 // // Notes: // The user settings found in players/config.ini will be applied on boot and will be overridden. // by the config.ini settings found in the user profile directory once the user is logged in // to Battle.Net. Any manual edition of the user settings in this file should be followed by // a copy of the config.ini file in the proper user profile directory. /////////////////////////////////////////////////////////////////////////////////////////////////// // //Version info /// //This file's version config_version = "2" // 0 or bigger //keep track of hardware configuration to detect hardware changes hardware_checksum = "-1966166282" // integer // //Gameplay // //Frame rate cap (0 for none) max_fps = "60" // 0 to 1000 //Frame rate cap in the frontend (0 for none, should be smaller than com_maxfps) max_fps_menu = "60" // 0 to 1000 //Toggle framerate smoothing smooth_framerate = "0" // 0 or 1 //Horizontal field of view in degrees assuming 16:9 aspect ratio fov = "90" // 60 to 120 //Enable the ads fov to be relative to the cg_fov_default dvar relative_ads_fov = "1" // 0 or 1 splitscreen_orientation = "0" // 0 or 1 //Enable occlusion of sound behind solid surfaces sound_occlusion = "1" // 0 or 1 //Mouse smoothing amount mouse_filter = "0" // 0 to 10 mouse_acceleration = "0" // 0 to 1 mouse_sensitivity = "8.01" // 0.01 to 100 //Multiply yaw sensitivity by this factor when in ADS. mouse_ads_yaw_ads_multiplier = "1" // 0 to 30 //Multiply pitch sensitivity by this factor when in ADS. mouse_ads_pitch_ads_multiplier = "1" // 0 to 30 //Enables monitor distance ADS scaling based on the sensitivity coefficient. mouse_ads_use_monitor_distance = "1" // 0 or 1 //Sets the ADS scaling coefficient in the monitor distance calculations (1.33 = 75% and 0 = 0% for aspect ratio 16:9). mouse_ads_monitor_distance_coefficient = "1.33" // 0 to 5 //Mouse vertical sensitivity mouse_vertical_sensitivity = "0.022" // -1 to 1 //Enable vertical look with the mouse mouse_vertical_look = "1" // 0 or 1 //The Game manages it's process priority automatically. automatic_process_priority = "1" // 0 or 1 //Enable Shader Warming i.e. Precompiling the shaders during the loading. Increased load times, reduced in-game hitches. shader_warming = "On" // Off, On, or Allow in movies //Play the intro movies at boot. play_intro_movies = "1" // 0 or 1 // //Display // // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window fullscreen_mode = "1" // 0 to 3 //1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window fullscreen_preferred_mode = "1" // 1 to 3 //Window X position window_x = "161" // -8192 to 8192 //Window Y position window_y = "53" // -8192 to 8192 //Window width window_width = "1470" // 0 to 16384 //Window height window_height = "808" // 0 to 16384 //Window is maximized window_maximized = "0" // 0 or 1 //Fullscreen resolution fullscreen_resolution = "1280x720" // any text refresh_rate = "60" // 1 to 240 //Monitor index to use for fullscreen monitor = "1" // 0 to 8 //Vsync only applies in fullscreen vsync = "0" // 0 or 1 //Apply Vsync but only in the frontend vsync_menu = "0" // 0 or 1 //Percentage of window resolution that the 3D scene renders at resolution_percent = "35" // 30 to 200 //Color spaces for monitor output display_gamma = "sRGB" // sRGB, or rec.709 //Force specific aspect ratio independent of window aspect ratio aspect_ratio = "window" // window, 5:4, 4:3, 16:10, 16:9, 21:9, or 32:9 // //Graphics // //LOD's to drop on models, lower numbers are higher quality mesh_quality = "2" // 0 to 2 //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering texture_filter = "0" // 0 to 2 //Number of mips to drop on streamed textures, lower numbers are higher quality texture_quality = "3" // 0 to 3 //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality texture_quality_fx = "3" // 0 to 3 //Number of mips to drop on reflections, lower numbers are higher quality texture_quality_probes = "2" // 0 to 2 //Number of mips to drop on sun shadows, lower numbers are higher quality texture_quality_baked_sun_shadows = "1" // 0 to 1 disable_dynamic_light_shadows = "1" // 0 or 1 disable_dynamic_sun_shadows = "1" // 0 or 1 //Particle shadow support fx_shadows = "0" // 0 or 1 //Resolution of spot light shadows spot_shadow_texture_size = "128" // 128 to 8192 //Resolution of omni (point) light shadows omni_shadow_texture_size = "128" // 128 to 2048 //Enable multi-sampled soft shadows shadow_filtering = "0" // 0 or 1 //Enabled order-independent transparency oit = "0" // 0 or 1 //Maximum number of overlapping transparency layers oit_layers = "8" // 8, 9, 12, or 16 //Screen-space ambient occlusion method ssao_technique = "Disabled" // Disabled, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality //Anti-aliasing technique aa_technique = "None" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x //Per-object motion blur motion_blur = "Off" // Off, Auto, or On motion_blur_quality = "Low" // Low, Medium, or High //Better lighting for skin subsurface_scattering = "0" // 0 or 1 //Set to 3 to enable triple buffering, useful to prevent large framerate drop when vsync is on backbuffer_count = "2" // 2 to 3 //HDR display mode hdr_display_mode = "-1" // -1 to 2 //Enable screenspace reflection ssr = "0" // 0 or 1 //Index of GPU to use (-1 for auto-detect) display_adapter = "-1" // -1 or bigger //Enable viewmodel self shadowing shadow_viewmodel_self = "Off" // Off, Sun Only, Spot Only, or All dedicated_player_shadow = "Off" // Off, Sun Only, Spot Only, or All //Number of pixel in screen required to be culled, lower numbers are higher quality auto_cull_radius = "1.5" // 0 to 10 //1 for low quality ambient lighting, 0 for normal local_ambient_lighting = "1" // 0 or 1 //0 for normal resolution volumetric lighting, 1 for high resolution volumetric_light_quality = "0" // 0 to 1 //0.5 for half sample count volumetric lighting, 1 for normal sample count and 2 to double sample count volumetric_light_sample_mult = "0.5" // 0.5 to 2 // //Audio // //Adjusts the volume for character and announcer voices. voice_scale = "1" // 0 to 1 //Adjusts the volume of the music. music_scale = "1" // 0 to 1 //Adjusts the volume of the sound effects. sfx_scale = "1" // 0 to 1 //Adjusts the volume during cinematics. cinematic_scale = "1" // 0 to 1 //Adjusts overall volume. master_scale = "1" // 0 to 1 //Mutes all sound. mute_master = "0" // 0 or 1 //Mutes music only. mute_music = "0" // 0 or 1 //Mutes character and announcer voices only. mute_voice = "0" // 0 or 1 // //Voice Chat // //Enable voice chat enable_voice = "1" // 0 or 1 //Chat input device voice_input_device = "Default System Device" // any text //Chat input volume voice_input_volume = "80" // 0 to 100 //Chat output device voice_output_device = "Default System Device" // any text //Chat output volume voice_output_volume = "100" // 0 to 100 //Using push to talk voice_push_to_talk = "1" // 0 or 1 //Sensitivity of voice activation voice_va_sensitivity = "57" // 0 to 100 // //Telemetry // //Set to 1 or 2 to display an ingame overlay of the frame performance over time. show_performance_graph = "0" // 0 to 16 /////////////////////////////////////////////////////////////////////////////////////////////////// // SYSTEM SETTINGS // // Notes: // These settings are specific to this system's hardware, and are only applied at boot time. /////////////////////////////////////////////////////////////////////////////////////////////////// //Set to zero to force auto-detect to run at startup auto_detect_has_run = "1" // 0 or 1 //Thread count for handling the job queue worker_threads = "2" // 2 to 16 //Enable multi-threaded rendering, should improve performance on 6-cores+ cpu using Nvidia graphics card threaded_rendering = "0" // 0 or 1 //Clear to check driver against recommended last_driver_nvidia = "41634" // 0 or bigger //Clear to check driver against recommended last_driver_amd = "180400003" // 0 or bigger //Fraction of video memory usage to target video_memory = "0.975" // 0.75 to 1
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