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Mr.Niks
Mr.Niks

Геймер рассказал, как запустить Call of Duty: Black Ops 4 на очень слабых ПК

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На YouTube-канале LowSpecGamer появился ролик, в котором энтузиаст тестирует Call of Duty: Black Ops 4 на самых низких настройках графики и получает вполне играбельный FPS на слабом компьютере.

Автор ролика запустил игру на ПК с процессором Intel Core i5-750 и видеокартой Nvidia GeForce GT 710. В результате парень получил около 40 FPS в обычном сетевом режиме, чего вполне может хватить нетребовательным игрокам.

В королевской битве («Затмение») все заметно хуже. FPS снизился, поскольку в этом режиме игрок попадает на огромную карту, которую гораздо сложнее обрабатывать графическому процессору. На открытой местности частота кадров составляла 20-25 FPS, а в закрытых помещениях повышалась до 30-35 FPS.

Чтобы добиться такого результата, автор ролика внес некоторые изменения в корневой файл игры config.ini, установив минимальное значение графики. После этого энтузиаст выложил измененный файл в открытый доступ.

Скрытый текст

///////////////////////////////////////////////////////////////////////////////////////////////////
// USER SETTINGS
//
// Current User: LowSpecGamer#6969
// User Profile Directory: 000000001a1288d7
//
// Notes:
// The user settings found in players/config.ini will be applied on boot and will be overridden.
// by the config.ini settings found in the user profile directory once the user is logged in
// to Battle.Net. Any manual edition of the user settings in this file should be followed by
// a copy of the config.ini file in the proper user profile directory.
///////////////////////////////////////////////////////////////////////////////////////////////////
 
//
//Version info
///
//This file's version
config_version = "2" // 0 or bigger
 
//keep track of hardware configuration to detect hardware changes
hardware_checksum = "-1966166282" // integer
 
//
//Gameplay
//
 
//Frame rate cap (0 for none)
max_fps = "60" // 0 to 1000
 
//Frame rate cap in the frontend (0 for none, should be smaller than com_maxfps)
max_fps_menu = "60" // 0 to 1000
 
//Toggle framerate smoothing
smooth_framerate = "0" // 0 or 1
 
//Horizontal field of view in degrees assuming 16:9 aspect ratio
fov = "90" // 60 to 120
 
//Enable the ads fov to be relative to the cg_fov_default dvar
relative_ads_fov = "1" // 0 or 1
 
splitscreen_orientation = "0" // 0 or 1
 
//Enable occlusion of sound behind solid surfaces
sound_occlusion = "1" // 0 or 1
 
//Mouse smoothing amount
mouse_filter = "0" // 0 to 10
 
mouse_acceleration = "0" // 0 to 1
 
mouse_sensitivity = "8.01" // 0.01 to 100
 
//Multiply yaw sensitivity by this factor when in ADS.
mouse_ads_yaw_ads_multiplier = "1" // 0 to 30
 
//Multiply pitch sensitivity by this factor when in ADS.
mouse_ads_pitch_ads_multiplier = "1" // 0 to 30
 
//Enables monitor distance ADS scaling based on the sensitivity coefficient.
mouse_ads_use_monitor_distance = "1" // 0 or 1
 
//Sets the ADS scaling coefficient in the monitor distance calculations (1.33 = 75% and 0 = 0% for aspect ratio 16:9).
mouse_ads_monitor_distance_coefficient = "1.33" // 0 to 5
 
//Mouse vertical sensitivity
mouse_vertical_sensitivity = "0.022" // -1 to 1
 
//Enable vertical look with the mouse
mouse_vertical_look = "1" // 0 or 1
 
//The Game manages it's process priority automatically.
automatic_process_priority = "1" // 0 or 1
 
//Enable Shader Warming i.e. Precompiling the shaders during the loading. Increased load times, reduced in-game hitches.
shader_warming = "On" //  Off, On, or Allow in movies
 
//Play the intro movies at boot.
play_intro_movies = "1" // 0 or 1
 
//
//Display
//
 
// 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window
fullscreen_mode = "1" // 0 to 3
 
//1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window
fullscreen_preferred_mode = "1" // 1 to 3
 
//Window X position
window_x = "161" // -8192 to 8192
 
//Window Y position
window_y = "53" // -8192 to 8192
 
//Window width
window_width = "1470" // 0 to 16384
 
//Window height
window_height = "808" // 0 to 16384
 
//Window is maximized
window_maximized = "0" // 0 or 1
 
//Fullscreen resolution
fullscreen_resolution = "1280x720" // any text
 
refresh_rate = "60" // 1 to 240
 
//Monitor index to use for fullscreen
monitor = "1" // 0 to 8
 
//Vsync only applies in fullscreen
vsync = "0" // 0 or 1
 
//Apply Vsync but only in the frontend
vsync_menu = "0" // 0 or 1
 
//Percentage of window resolution that the 3D scene renders at
resolution_percent = "35" // 30 to 200
 
//Color spaces for monitor output
display_gamma = "sRGB" //  sRGB, or rec.709
 
//Force specific aspect ratio independent of window aspect ratio
aspect_ratio = "window" //  window, 5:4, 4:3, 16:10, 16:9, 21:9, or 32:9
 
//
//Graphics
//
 
//LOD's to drop on models, lower numbers are higher quality
mesh_quality = "2" // 0 to 2
 
//0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
texture_filter = "0" // 0 to 2
 
//Number of mips to drop on streamed textures, lower numbers are higher quality
texture_quality = "3" // 0 to 3
 
//Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
texture_quality_fx = "3" // 0 to 3
 
//Number of mips to drop on reflections, lower numbers are higher quality
texture_quality_probes = "2" // 0 to 2
 
//Number of mips to drop on sun shadows, lower numbers are higher quality
texture_quality_baked_sun_shadows = "1" // 0 to 1
 
disable_dynamic_light_shadows = "1" // 0 or 1
 
disable_dynamic_sun_shadows = "1" // 0 or 1
 
//Particle shadow support
fx_shadows = "0" // 0 or 1
 
//Resolution of spot light shadows
spot_shadow_texture_size = "128" // 128 to 8192
 
//Resolution of omni (point) light shadows
omni_shadow_texture_size = "128" // 128 to 2048
 
//Enable multi-sampled soft shadows
shadow_filtering = "0" // 0 or 1
 
//Enabled order-independent transparency
oit = "0" // 0 or 1
 
//Maximum number of overlapping transparency layers
oit_layers = "8" //  8, 9, 12, or 16
 
//Screen-space ambient occlusion method
ssao_technique = "Disabled" //  Disabled, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
 
//Anti-aliasing technique
aa_technique = "None" //  None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
 
//Per-object motion blur
motion_blur = "Off" //  Off, Auto, or On
 
motion_blur_quality = "Low" //  Low, Medium, or High
 
//Better lighting for skin
subsurface_scattering = "0" // 0 or 1
 
//Set to 3 to enable triple buffering, useful to prevent large framerate drop when vsync is on
backbuffer_count = "2" // 2 to 3
 
//HDR display mode
hdr_display_mode = "-1" // -1 to 2
 
//Enable screenspace reflection
ssr = "0" // 0 or 1
 
//Index of GPU to use (-1 for auto-detect)
display_adapter = "-1" // -1 or bigger
 
//Enable viewmodel self shadowing
shadow_viewmodel_self = "Off" //  Off, Sun Only, Spot Only, or All
 
dedicated_player_shadow = "Off" //  Off, Sun Only, Spot Only, or All
 
//Number of pixel in screen required to be culled, lower numbers are higher quality
auto_cull_radius = "1.5" // 0 to 10
 
//1 for low quality ambient lighting, 0 for normal
local_ambient_lighting = "1" // 0 or 1
 
//0 for normal resolution volumetric lighting, 1 for high resolution
volumetric_light_quality = "0" // 0 to 1
 
//0.5 for half sample count volumetric lighting, 1 for normal sample count and 2 to double sample count
volumetric_light_sample_mult = "0.5" // 0.5 to 2
 
//
//Audio
//
 
//Adjusts the volume for character and announcer voices.
voice_scale = "1" // 0 to 1
 
//Adjusts the volume of the music.
music_scale = "1" // 0 to 1
 
//Adjusts the volume of the sound effects.
sfx_scale = "1" // 0 to 1
 
//Adjusts the volume during cinematics.
cinematic_scale = "1" // 0 to 1
 
//Adjusts overall volume.
master_scale = "1" // 0 to 1
 
//Mutes all sound.
mute_master = "0" // 0 or 1
 
//Mutes music only.
mute_music = "0" // 0 or 1
 
//Mutes character and announcer voices only.
mute_voice = "0" // 0 or 1
 
//
//Voice Chat
//
 
//Enable voice chat
enable_voice = "1" // 0 or 1
 
//Chat input device
voice_input_device = "Default System Device" // any text
 
//Chat input volume
voice_input_volume = "80" // 0 to 100
 
//Chat output device
voice_output_device = "Default System Device" // any text
 
//Chat output volume
voice_output_volume = "100" // 0 to 100
 
//Using push to talk
voice_push_to_talk = "1" // 0 or 1
 
//Sensitivity of voice activation
voice_va_sensitivity = "57" // 0 to 100
 
//
//Telemetry
//
 
//Set to 1 or 2 to display an ingame overlay of the frame performance over time.
show_performance_graph = "0" // 0 to 16
 
///////////////////////////////////////////////////////////////////////////////////////////////////
// SYSTEM SETTINGS
//
// Notes:
// These settings are specific to this system's hardware, and are only applied at boot time.
///////////////////////////////////////////////////////////////////////////////////////////////////
 
//Set to zero to force auto-detect to run at startup
auto_detect_has_run = "1" // 0 or 1
 
//Thread count for handling the job queue
worker_threads = "2" // 2 to 16
 
//Enable multi-threaded rendering, should improve performance on 6-cores+ cpu using Nvidia graphics card
threaded_rendering = "0" // 0 or 1
 
//Clear to check driver against recommended
last_driver_nvidia = "41634" // 0 or bigger
 
//Clear to check driver against recommended
last_driver_amd = "180400003" // 0 or bigger
 
//Fraction of video memory usage to target
video_memory = "0.975" // 0.75 to 1

 

 




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